I am a technical artist and programmer with more than five years of experience in the gaming industry. I specialize in building tools and modular assets in the Unity game engine, creating and rigging characters for animation, and writing shaders.
Currently I am employed with Assembler LTD as a Senior Techincal Artist and programmer. I worked at Benchmark Games based in Lantana, FL from 2016 to 2020, where we designed and developed redemption arcade games. During my tenure at Benchmark, I led the game and graphical development for Puzzled and Stop Zone, and worked on the animations for the games Total Eclipse, Space Jump, and Tesla Tower. I have also worked as an environment artist for Virtual Prophecy Entertainment in 2010, where I created assets for Mishap 2: An Intentional Haunting.
I am proficient with several industry software suites such as Maya, 3DS Max, Zbrush, Photoshop, After Effects, Premiere, Unity, Visual Studio, and RAD Studio. I am also proficient in several programming languages, mainly C++, C#, Delphi, and Python.